How to win in chess

Learn the Moves

Each chess piece can only move in one direction at a time. For example, a piece can travel straight ahead but only attack an angle, one square at a time, if placed on a diagonal. The motion of a knight is in the shape of an L. However, the bishop can travel more than one square at a time if he does so at an angle. The rook (castle) can only move in a straight path, although it can also go forward, backward, and to the side of the board. The queen, the most powerful piece, can travel in any direction for any number of squares, but she cannot move in two directions at the same time in the same move. Moreover, the king advances at a stately speed — as one would expect of a monarch — taking one square at a time in any direction.

Get Started With a Pawn

Move the pawn in front of either the king or the queen two squares ahead to gain an advantage. Your bishops and queen will be able to enter the game more easily due to this. They move at an angle, and if there are pawns in their route, they will not go out onto the battlefield.

Remove the knights and bishops from the place

Your knights and bishops should be moved toward the center of the board before moving your queen, rooks, or king. You want to pull these pieces out from behind the pawns so that they can launch an attack on their opponents.

Watch out for your background!

Always have an open mind to all of your options. Look for plays that would capture your opponent's soldiers or threaten his king first, rather than those that would harm your opponent. However, always double-check your moves before putting them into action.

Do not waste your time

Avoid making too many moves with your pawns or attempting to pick off your opponent's pawns.

"CASTLE" is mentioned early

Castling is a move that allows you to relocate your king to a safe location while simultaneously bringing your rook into the game. The king can then be moved two squares toward the rook while the rook moves to another square on the king's other side. This continues until all the squares between your rook and the king are free of occupied pieces. More than one piece may be moved in a single turn in this move, which is unique among moves. If your opponent fails to castle, you may be able to launch an attack on his king's throne as a result.

Take advantage of the "middlegame"

The middlegame occurs after you've brought all of your knights and bishops into the game and castled (these moves are referred to as your "opening" actions). Always be on the lookout for opportunities to capture your opponent's men throughout the middle game. Take any piece that your opponent isn't protecting. But consider what would happen to your piece if you take him - will you be picked out one by one as you take his? Always be on the lookout for ways to get a large number of your soldiers into position to assault the opposing king.

Dispose of pieces carefully

Some of your opponent's pieces will be taken by you. Some of your possessions will be taken by the authorities. It would be best to determine what constitutes a good swap and what does not. If you're going to lose one of them, you can use the following criteria to determine whether you're making the right decision:

Queen: 9 points
Rook: 5 points
Bishop: 3 points
Knight: 3 points
Pawn: 1 point

Be Careful Not To Play Too Fast

If you see a decent movie, sit on your hands and wait for a better one to come along. Chess success is dependent on the ability to think patiently.

Be the winner of the final game   
The endgame begins when you and your opponent have swapped pieces, and you are down to a few men on either side. The pawns are now becoming increasingly significant. The queenship is achieved when you can advance a pawn to the farthest row away from your starting position. A resounding success! Allow your king to assault as well, as long as he remains out of reach of your opponent's remaining pieces — particularly the queen — and does not allow himself to be checked by your opponent.

When your opponent threatens to use one of his pieces to capture your king on his next move, your king is said to be in check. You will lose the game if your king is checked and you do not have a method to remove the threat — it cannot flee away, you cannot capture the opposing piece that has him in check, and you cannot block the check by moving one of your pieces — Checkmate! It is possible to win if you checkmate your opponent before he checkmates you.