Roadmap - Programming on paper - Sinterklaas
Roadmap - Paper programming
Follow the steps indicated at de Piet. If you follow the route correctly, you will end up in bag 1, 2 or 3. That bag takes Piet with him. Which bag is that?

Follow the steps next to Piet. “walk” the route on paper and see if Piet comes to bag 1, 2 or 3 to take away.
Of course, you can also plot this course on the pavement tiles in the schoolyard. How to make it a wonderful exercise lesson!
See below for many more Sinterklaas teaching materials.
